TL;DR — Make starts free and Core is just $9/mo, but the sticker price is the least interesting number here. Every paid plan includes the same 10,000 credits — you pay more for features, not more volume — and your real bill is driven by how your scenarios burn credits (polling, loops and AI are the culprits). Here's every tier billed both ways, exactly how credits are consumed, and the traps that turn a "$9" plan into something bigger.

The Toolkit take
Features, not volume
Every paid Make plan includes the same 10,000 credits — you climb the tiers for capabilities and scale volume with credit packs. Two separate decisions, and confusing them is how teams overpay.
$9/mo
Core · 10,000 credits
10,000
credits on every paid tier
15%+
off with annual billing

Every tier, billed monthly and annually

Plan Billed monthly Billed annually* Credits/mo What actually changes
Free $0 $0 1,000 2 active scenarios · 15-min interval
Core $9 ~$8/mo 10,000 Unlimited scenarios · 1-min interval
Pro $16 ~$14/mo 10,000 + priority execution · custom variables · full-text log search
Teams $29 ~$25/mo 10,000 + multi-user · roles & permissions · shared templates
Enterprise Custom Custom Custom Security, governance, 24/7 support, custom functions

*Make advertises 15%+ off for annual billing;[1] the annual column is that discount applied and rounded — exact annual rates shift, so confirm the live figure on Make's pricing page before you commit.

Look down the "credits" column and the single most important fact about Make pricing jumps out: Core, Pro and Teams all include the same 10,000 credits.[1] You are not buying more automation volume as you climb the tiers — you're buying features. Pro adds priority execution, custom variables and searchable logs; Teams adds collaboration — multi-user access, roles and shared templates. If you're a solo builder who never needs those, there is no pricing reason to leave Core, no matter how much you automate. That alone corrects the most common misreading of Make's pricing.

How Make actually bills: credits, not seats

Make doesn't charge per user — it charges for work done, metered in credits since August 2025.[1] The base rule is simple: one module execution costs one credit — adding a Google Sheet row, fetching a Gmail message, posting to Slack are one credit each.[2] Two categories cost more, and they're exactly where budgets slip:

Because billing tracks work and not headcount, your cost scales with automation volume — which is genuinely great news for growing teams (add colleagues for free) but means the question that matters isn't "which tier looks cheap?" It's "how many credits will my scenarios actually burn?"

Curious how Make feels in practice?Start on the free plan — no card, no time limitTry Make

The credit traps that blow up a "$9" plan

This is where aggregating what real users hit — not the marketing page — earns its keep. Three patterns quietly consume credits faster than anyone expects:

Polling triggers run even when nothing happens. A scenario that polls every 5 minutes fires ~8,640 times a month just checking for new data — whether or not there's anything there — and each check is a credit.[2] That single design choice can eat most of a Core allowance before you've done any real work. The fix is free and dramatic: use webhook/instant triggers instead of polling wherever the app supports them, and the overhead disappears.

Iterators multiply. Loop over a list and every item runs every downstream module. A single order with 12 line items pushed through 4 modules is 48 credits for one order, not 4.[2] At a few hundred orders a month that's the difference between comfortable and out of credits.

Failed steps retry — and retries cost credits.[2] A flaky integration that retries silently is burning budget while you're not looking, which is why error handling isn't just good hygiene, it's cost control.

None of these are hidden fees — they're consequences of how the meter works. But nobody tells you on the pricing page, and they're the real reason a nominally cheap plan can surprise you.

⚠️
Watch out
Watch iterators with an AI step inside

A loop multiplies every downstream module; put an AI call in that loop and you multiply twice — items × model cost. It's almost always your single most expensive scenario, so size it before you schedule it.

When 10,000 credits isn't enough: packs and top-ups

Since every paid tier ships with the same 10,000 credits, scaling volume doesn't mean climbing tiers — it means buying credit packs. Make sells extra credits in bundles (commonly 10,000 at a time) and Core, Pro and Teams can auto-purchase them so scenarios don't stall mid-month.[3] The catch worth pricing in: add-on credits run at roughly a 25% higher per-credit rate than your plan's base allowance,[3] so heavy, sustained volume is cheaper to plan for than to top up reactively. And note a billing subtlety: on annual Teams/Enterprise plans, credits are allocated as a 12-month pool that expires after the year rather than resetting monthly[3] — great for uneven workloads, but don't leave a chunk unused in month eleven.

Real-Cost Explorer — your monthly volume vs your credit allowance
Free tier
Paid base (any tier)
+1 pack (10k)
+3 packs (30k)
Enterprise territory
060,000+

Every paid tier includes 10,000 credits; beyond that you add credit packs (roughly a ~25% per-credit premium over base). Bands are guidance for sizing your plan — confirm live rates on Make's pricing page.

Use the slider to see where your monthly volume lands against the free (1,000) and paid-base (10,000) credit lines, and roughly how many packs a heavier workload adds. It's guidance, not a quote — model your real scenarios, then confirm against Make's live pricing.

A worked example: what a real setup actually costs

Numbers make this concrete. Picture a small e-commerce team on Core ($9/mo) running two automations. The first is a lead-capture flow on a webhook trigger — it fires only when a form is submitted, so at a few hundred submissions a month it barely touches the allowance. The second is an order-processing flow that loops over line items: at an average of 12 items through 4 modules, that's ~48 credits per order.[2] Process 300 orders a month and you're at roughly 14,400 credits on that flow alone — already past Core's 10,000, so this team needs one credit pack on top of the $9 base, not a tier upgrade.

Now watch the same team make one mistake: building that order flow on a 5-minute polling trigger instead of a webhook. That adds ~8,640 credits a month of pure overhead[2] — checks that mostly find nothing — nearly doubling their consumption for zero benefit. Same automations, same plan; the design decision, not the pricing page, is what moved the bill. That's the whole game with Make: your tier sets the floor, but your scenario design sets the meter.

💡
Toolkit tip
Webhooks over polling, every time

If an app supports instant/webhook triggers, use them — you skip the ~8,640 credits/mo a 5-minute poll burns just checking. It's the single biggest free saving on Make.

Cost at scale — the real TCO

Think of Make's total cost in two layers. The platform fee is small and flat: most serious teams live on Core or Pro ($9–16/mo), and it barely moves as you add people. The variable layer is credits, and it scales with how much automation you run — this is the part to forecast, using the traps above.

That two-layer shape is the whole financial argument for Make. Per-task tools get punishing exactly when you succeed — every extra task costs more, forever. Make's platform fee stays put while your usage grows, and disciplined scenario design (webhooks over polling, filters early, right-sized models on AI steps) keeps the variable layer flat too. For teams with real volume, that's why the migration stories in the reviews almost always run toward Make from something pricier — and why the same teams warn you, in the same breath, to respect the credit meter.

Ready to put Make to the test?Start on the free plan — no card, no time limitTry Make

Keeping your bill predictable

Because cost is usage-driven, a little discipline keeps it boringly steady. Size one tier's credit headroom above your estimate for the first month — over-provisioning is far cheaper than a revenue-critical flow running dry. Watch consumption in week one, not at renewal, when a runaway scenario is cheap to catch. Prefer webhooks to polling and filter right after the trigger so you never burn credits on test records, duplicates or empty checks. And match the model to the task on AI steps — a lighter model for routine classification, a premium one only for customer-facing work. For the AI side specifically, with a live credit-load estimator, the Make AI Playbook picks up where this leaves off.

Which tier is right for you

Start on Free to learn and prove one workflow — it's a real tier, not a trial. Move to Core ($9/mo) the moment you want more than two scenarios or faster execution; it's where most teams settle and, because credits don't change above it, often where they stay. Choose Pro ($16/mo) only if you specifically need priority execution or searchable logs, and Teams ($29/mo) when you need collaboration — multiple users, roles, shared templates. Enterprise is about governance and support, not features you'll click. The rule of thumb: pick your tier by the features you need and your credit pack by the volume you run — they're two separate decisions, and conflating them is what leads to overpaying.

For whether Make is the right platform at all — how it scores, who it's for, where it frustrates — see our Make review.

Frequently asked questions

Is Make free?+

Yes — Make has a genuinely usable free plan with 1,000 operations per month, no credit card required, including the full visual builder and access to its app library. It's enough to build and run real automations at low volume, so most individuals can start (and sometimes stay) at $0 before needing a paid tier.

How does Make's operations-based pricing actually work?+

Every time a module runs, that's one operation. A scenario with 5 modules that runs once consumes about 5 operations; run it 100 times and that's ~500. Your plan is a monthly operations allowance, so cost tracks total workflow activity — which rewards efficient scenarios (fewer modules, smart filtering) rather than charging per task or per seat.

How much does Make cost across its plans?+

Beyond the free 1,000-operations tier, paid plans start with Core (around $9/month billed annually) and scale up through Pro and Teams with larger operation allowances and more features, plus custom Enterprise. The right plan is driven by your monthly operations volume, not your headcount, so estimate your usage first.

Is annual or monthly billing better for Make?+

Annual billing is meaningfully cheaper per month than paying monthly, so if you're committing to Make, annual is the clear call. The headline plan prices are usually the annual rate — check both figures on Make's pricing page, since the monthly-billed price runs higher.

What hidden costs or overages should I watch for on Make?+

The main surprise is operations overage: a single inefficient scenario — an unfiltered iterator, frequent polling, or a many-module flow running often — can burn through your allowance faster than expected. Watch polling intervals and loop counts, filter early to skip unnecessary module runs, and monitor usage so you upgrade deliberately rather than getting throttled mid-month.

Is Make cheaper than Zapier?+

Often yes, for multi-step workflows — Make's operations model tends to cost less per equivalent automation than Zapier's per-task pricing, especially as scenarios grow. Zapier can be simpler to start with, but for the same volume of multi-step work Make is usually the cheaper meter. Our Make vs Zapier comparison models this in detail.