Luma AI gives filmmakers one browser workspace that runs from script breakdown to graded footage, and the number that sets the budget is 1,200 credits. By our arithmetic, that is one 5-second 1080p Ray3.2 shot rendered in HDR with EXR export, since Luma's table lists 400 credits for the SDR clip and charges 3x for HDR plus EXR. Plus costs $30 a month or $25 a month billed yearly for 10,000 credits a month. That covers eight such graded shots, if every credit goes to them and no take is rejected. It suits directors who need storyboards, pitch footage, inserts and VFX plates. Skip it if you need sound from the video model or native output above 1080p.

The Toolkit take
16
Keyframes Ray3.2 accepts per clip, the main control for blocking a shot
3x
SDR credits charged for Ray3.2 in HDR with EXR export
20 s
Longest source clip Modify Video V2 restyles
5,000
Engaged followers the Creative Partner Program asks for, or another engaged audience such as a newsletter or Discord

Planning the film before anything renders

Luma Agents, launched in March 2026, live on boards: infinite canvases where a crew works in real time with the agent, and where new versions branch beside the old ones instead of overwriting them. For a director, the useful entry point is Research Mode. It asks targeted questions, reads the script, deck or reference clips you upload, and writes editable shot lists, creative briefs and storyboard structures. It does not generate images, video or audio. Luma says planning there costs less than generating. Planning is cheap. Rendering is not.

Scenes, added in August 2026, turns that plan into a storyboard of keyframes, and nothing renders until you approve them. You can regenerate or replace a single frame while approved frames stay put, then render with Ray3.2 or Seedance 2 in 16:9 or 9:16 and export the full sequence, separate clips, the keyframes or Ray3.2 panels. The limits are real. Scenes handles about 10 frames including references, edits do not carry across all frames at once, and the Ray3.2 path has no audio. Treat it as a tool for a sequence, a teaser or a trailer, not a feature.

💡
Toolkit tip
Plan in Research Mode first

Research Mode writes shot lists and storyboard structures without generating media, and Luma says planning costs less than generating.

Luma also pitches its agents for cinematic previews built from story summaries, scripts or mood boards before any footage exists. One warning from its own guidance: over long sessions the agent can drift and invent details between versions, so anchor it to master reference assets, such as one approved image per character angle. Uncharted, a studio founded in 2024, describes this kind of grounding. It trains each project board on brand guidelines, audience nuance and scripts, and it moved a multi-tool workflow into the board, where the team also tracks monthly costs.

Directing shots with Ray3.2

Ray3.2, released in June 2026, is Luma's own video model, and it is where shot control lives. It generates 5- or 10-second clips from text or an image at native 1080p, accepts up to 16 keyframes per clip to block a move from start to end. Luma's image-to-video page adds that camera movement can be directed in plain language. Motion Transfer applies movement from reference footage to a new subject, and camera motion transfer does the same for a camera move. Luma says performance tracking carries expressions for up to eight faces at once, which helps in scenes with several characters. 4K comes only by upscaling.

Output is silent. Every Ray3.2 clip arrives without sound, so dialogue, music and effects come from elsewhere: ElevenLabs speech, music and sound effects inside the workspace, lip sync by pairing a clip with an audio track, or a model that renders sound natively, such as Seedance 2.5 from ByteDance, Kling 4.0 from Kling AI or Veo 3.1, Google's video model. All of them bill the same Luma credits. Outside models can change in availability, length limits and price, so check the model list before you lock a pipeline. Our Ray3.2 guide covers the version history and when Ray3.14 is still the right pick.

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Restyling a take instead of reshooting it

Modify Video V2, Ray3.2's video-to-video mode, is the tool Luma aims at independent filmmakers who want an alternate look without a reshoot. You feed it one source clip of up to 20 seconds and get back the same length at 360p to 1080p [1]. It can change wardrobe, faces, props, skies or the whole environment without a green screen, and restyle live action into animated looks. Two dials govern it, Motion and Structure, each set to Auto or 1 to 9. Structure at 8 holds the subject and frees the background. At 9 it locks the frame.

Character locks for faces, bodies and a skeletal pose mode stack to keep an actor's identity, build and blocking. Keyframes can be painted in Photoshop or Nuke and fed back at the same frame positions. Speed mode saves time, not credits. Fast crossing action can lose detail, and a subject that fills more of the frame holds up better. Because output length always equals the source, Luma points you to Ray3.14 Modify, which runs up to 18 seconds, when a shot must change length or loop. Reframe, available on all paid plans, recomposes a finished shot into six aspect ratios from 9:16 to 21:9 and keeps the original audio. The video-to-video guide walks through every control.

Getting the footage into the grade

This is where Luma stands apart for post. Ray3.2 renders native 16-bit HDR and exports 16-bit EXR in ACES2065-1 (AP0) for grading, compositing and VFX [2]. HDR is off by default. EXR requires HDR and attaches an EXR ZIP to the output, which Luma names for Nuke, DaVinci Resolve, Flame and Baselight, and its blog adds Premiere Pro color workflows. Luma's HDR guide, written for Ray3.14, describes HDR output as behaving like camera data with headroom for grading, rather than finished pixels. Colorists will want to judge that on their own monitors.

The cost works as a multiplier. Luma's pricing table lists 400 credits for a 5-second 1080p Ray3.2 clip in SDR and 1,200 for 10 seconds; HDR costs 2x and HDR plus EXR 3x the SDR credits [3]. The table also adds a note to Ray3.2: 'No keyframes: plus 30 credits'. By our arithmetic, a graded 5-second shot therefore runs 800 credits in HDR and 1,200 with EXR. Modify Video bills 36 to 144 credits per second of source, so a 5-second 1080p restyle uses 720 credits in SDR.

Plan Billed monthly Billed yearly Credits a month
Plus $30 a month $25 a month ($300 a year) 10,000
Pro $90 a month $75 a month ($900 a year) 40,000
Ultra $300 a month $250 a month ($3,000 a year) 150,000

Prices are per account, and Team and Enterprise go through sales. By our arithmetic, a month's credits cover 8 graded 5-second shots in HDR with EXR on Plus, 33 on Pro and 125 on Ultra; in SDR the counts are 25, 100 and 375; for 5-second 1080p restyles they are 13, 55 and 208. Those counts assume every credit goes to that one job, with no failed or rejected takes. So more than eight graded shots a month outgrows Plus, and with drafts and rejected takes drawing on the same 10,000 credits, the real ceiling sits below eight. Extra credits beyond the allowance are billed after use, but no per-credit price is published, so that route cannot be costed in advance.

💡
Toolkit tip
Draft low, finish in HDR

Luma's own Ray3.2 workflow drafts at 540p, renders the final at 1080p HDR, then exports EXR frames; a 5-second 540p clip costs 50 credits against 400 for a 5-second 1080p SDR clip.

Two rules shape the real budget. Failed generations get their credits back, but takes you reject still cost credits, and unused credits expire at the end of each billing cycle (pricing). Luma refunds only the most recent billing period, at its discretion, and never for additional credits already used. If you switch on the optional spending limit for extra credits, set it to a figure your production can absorb, because those charges arrive with the next renewal. Budget for rejects.

⚠️
Watch out
Rejected takes still cost credits

Luma refunds credits for failed generations only; any take you reject is billed, and unused credits expire at the end of each billing cycle.

What studios have put on screen

OneDay Studios built Adrenaline Junkies, an 85-shot film, with Luma Agents and Ray, working alongside real actors, sound designers and session musicians; it was a Dream Brief finalist and a Cannes Lions submission. OneDay says Luma kept environment, tone and visual language consistent across scenes, so the team did not reset the production for each shot. FOID AI Studio produced a film for the telecom brand A1 in Bulgaria that, per Luma, became the first AI-made film on national television there. These are Luma's case studies. We read them; we did not verify them.

Hartbeat staged a live AI film battle in October 2025 on the tools of that time, Ray3 and the Dream Machine app, which existing users can still open while new users start with Luma Agents. In April 2026 Luma announced work with Innovative Dreams and Wonder Project on production-grade tools such as Luma Agents for filmmakers. The Dream Brief competition offered a grand prize for work that won a 2026 Cannes Lions Gold Lion and sent 21 finalists from almost 400 submissions. It has closed. On rights, Luma's terms give you ownership of your outputs, but commercial use covers only what you produce while on a paid plan, and footage that resembles a real person must be identified as AI-generated when published.

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Joining the Creative Partner Program

The Creative Partner Program is Luma's route for filmmakers with an audience. Benefits are monthly credit grants, bi-weekly meetings with Luma staff, early access to features, awards, travel and speaking opportunities, and a swag package [4]. Luma does not state the size of the grants. To qualify you need at least 5,000 engaged followers on a major platform, or a demonstrably engaged audience such as a newsletter, a Discord or a client base. In return, partners use Luma every month, share two to three pieces of Luma work a month and credit Luma on those posts.

Timing matters. As read in November 2026, Luma is reviewing applications for its next cohort, and you can apply for a later date; the form also asks whether you are interested in the API. Do not plan a production budget around grants of unknown size. Dream Lab LA, opened in July 2025, is a different door: a creative hub for filmmakers and studios in Los Angeles, which Luma says is not a product or platform. There is nothing to subscribe to there. For day-to-day work, the agents guide explains boards, Skills and connectors such as Frame.io.

Frequently asked questions

Can Luma AI deliver 4K for a film project?+

Ray3.2 renders natively at 1080p; 4K comes only by upscaling, which Luma prices at 25 credits per second with its own upscaler or 17 per second with Topaz. One upscale job takes up to 120 seconds of video.

Can an editor or client review a board without generating?+

Yes. Boards can be shared by link or email with Viewer or Editor permission, and Viewers cannot generate or modify anything.

Does Luma train on footage I upload?+

On self-serve plans Luma's terms let it use your inputs and outputs to train its models, with no published opt-out. The no-training promise is an Enterprise and API term.

The bottom line

Luma AI earns a place in a filmmaker's kit when the job is previsualization, pitch material, inserts or restyled takes that must survive a real grade. Keyframe control, Modify Video and EXR in ACES are the reasons to pick it. Silent Ray3.2 output, 1080p native resolution, short clips and a credit bill that triples for EXR are the reasons to plan carefully. Start on Plus if your monthly finishing pass stays well under eight graded shots, since drafts and rejected takes draw on the same credits, and move up only when the counts above say so. Apply to the Creative Partner Program if you have the audience.

Sources
  1. [1] Luma Learning Center: ray 3 2 video to video (2026-11) https://lumalabs.ai/learning-center/articles/ray-3-2-video-to-video
  2. [2] Luma: ray (2026-11) https://lumalabs.ai/ray
  3. [3] Plans & Pricing - Luma (2026-11) https://lumalabs.ai/pricing
  4. [4] Luma: creative partner program (2026-11) https://lumalabs.ai/creative-partner-program
All 7 sources we used for this article
  1. 1. Luma Learning Center: ray 3 2 video to video (2026-11) https://lumalabs.ai/learning-center/articles/ray-3-2-video-to-video
  2. 2. Luma: ray (2026-11) https://lumalabs.ai/ray
  3. 3. Plans & Pricing - Luma (2026-11) https://lumalabs.ai/pricing
  4. 4. Luma: creative partner program (2026-11) https://lumalabs.ai/creative-partner-program
  5. 5. Luma Billing Policy https://lumalabs.ai/legal/billing-policy
  6. 6. Luma Learning Center https://lumalabs.ai/learning-center
  7. 7. Luma news https://lumalabs.ai/news