Luma AI is a credit-based creative workspace for teams that produce cinematic video and images, and in November 2026 it is strongest at one job: footage that has to survive a post-production pipeline. Plans start at $30 a month (Plus, billed monthly) or $25 a month billed yearly, each tier with a fixed credit allowance that expires at the end of the billing cycle [1]. Ray3.2, Luma's own video model, exports 16-bit HDR and EXR, but its clips are silent and native resolution stops at 1080p. It is worth paying for if you are a filmmaker, an agency or a studio. Presenter videos need another tool.
What Luma AI is in November 2026
Luma AI (formerly Dream Machine) launched Luma Agents in March 2026, and new users now start there; the older Dream Machine app stays available to existing users. The change runs deeper than a rename. New users work in a browser workspace at app.lumalabs.ai, built around agents that plan and carry out creative work across text, image, video and audio, on infinite boards where a team collaborates in real time. There is also an iOS app, still listed in the App Store as Luma Dream Machine, and account, projects and credits sync between the app and the web. Agents are stated for the browser. Luma lists its app for iOS; on Android and on desktop, use the browser workspace. Our Luma app guide covers sign-up and both entrances.
Under the agents sit two in-house model families. Ray3.2, released in June 2026, is Luma's video model, and Uni-1.1 is its image model. The same credits also pay for outside models: Veo 3.1, Google's video model; Kling 4.0 from Kling AI; Seedance 2.5 from ByteDance; plus MiniMax, Flux, GPT Image, Nano Banana and ElevenLabs audio. The agents route work across these models, and advanced users can pick one by hand from the board. Kling here is a model billed in Luma credits, not the Kling AI app itself.
The agents work in two modes. Research Mode asks targeted questions, gathers references and writes briefs, shot lists and storyboard outlines, but it generates no media; Create Mode does the generating. Skills, added in June 2026, save a repeatable workflow you can rerun from a menu or a slash command. Since November 2026 a Luma connector also works inside Claude and ChatGPT, signs in with your normal Luma account and spends the same credits at app rates; its results reach a board only after you save them to the Asset Library. Developers get a separate API for Ray3.2 and Uni-1.1. Our Luma Agents guide covers boards, Skills and mini apps in depth.
Luma AI, Inc. is a private company founded in 2021 and based in Redwood City, California. The 2026 rename and the retired Ray2 and Photon models explain why older tutorials, the App Store listing and some Luma pages still mention Dream Machine, Ray2 or Photon. Luma started with 3D capture; its 3D tools have since been retired. Read anything dated before 2026 as history rather than as a description of the product you would buy today.
A 5-second Ray3.2 draft at 360p costs 20 credits against 400 for a 5-second 1080p SDR clip. Settle the motion in drafts, then render the final once.
Plans, credits and what a month buys
Prices shown are what Luma AI lists for visitors in the United States, in US dollars. Your price can differ by country, currency and local taxes such as VAT.
| Plan | Billed monthly | Billed yearly | Credits a month |
|---|---|---|---|
| Plus | $30 a month | $25 a month ($300 a year) | 10,000 |
| Pro | $90 a month | $75 a month ($900 a year) | 40,000 |
| Ultra | $300 a month | $250 a month ($3,000 a year) | 150,000 |
| Team | Contact sales | — | Shared team credits |
| Enterprise | Contact sales | — | Not published |
Prices are per account, not per seat. Plus already opens what a single creator needs: Luma and third-party image and video models, edit access for guest collaborators, and commercial use. Pro lists '4x usage with the Luma Agents' and Ultra '15x'; Luma does not define the term on its pricing page. By our arithmetic, Pro's and Ultra's credit allowances are exactly 4x and 15x the Plus allowance. The pricing page ties no feature to Pro or Ultra. The upgrade buys volume.
Yearly billing saves $60 a year on Plus, $180 a year on Pro and $600 a year on Ultra, about 17% by our arithmetic; Luma's own toggle advertises savings of up to 20%. By the same arithmetic, a yearly plan costs less than monthly billing only if you keep it 10 months or more; for shorter use, month to month is cheaper. There is no free plan on the pricing page. Luma says free trial credits are included on all plans, without stating how many, and our free-use breakdown explains what the terms allow you to do with output made during a trial.
Credits are the real currency. Unused credits expire at the end of each billing cycle [2], so a plan's allowance is use-it-or-lose-it. Failed generations get their credits back, but takes you reject still cost credits, and the agent may produce several variations or retry on its own unless you ask for one version. Past the allowance, an optional spending limit bills extra credits at the end of the billing period; Luma publishes no per-credit price for them, and extra credits you've used aren't refunded.
A Ray3.2 clip of 5 seconds at 1080p costs 400 credits in standard dynamic range; HDR doubles that and HDR with EXR triples it. By our arithmetic, Plus covers 25 such clips a month, Pro 100 and Ultra 375, if every credit goes to that one job with no failed or rejected takes. A 5-second draft at 360p costs 20 credits, which is why Luma advises drafting low and finishing at full resolution. The pricing guide lists every model's credit rate.
Unused credits expire at the end of each billing cycle, and extra credits you have already used are not refunded.
Where Luma earns its price
Ray3.2 is built for footage that goes into an edit. It renders native 1080p in every mode, exports native 16-bit HDR and EXR in ACES2065-1 for Nuke, Resolve, Flame or Baselight, and accepts up to 16 keyframes per clip. Text and image prompts give 5- or 10-second clips; modifying footage works on sources up to 20 seconds, with Motion and Structure controls that set how much of the original survives. Performance tracking carries expressions for up to eight faces at once.
For campaigns, the workspace carries tools that replace reshoots and manual resizing. Reframe changes a video's aspect ratio across six ratios, from 9:16 to 21:9, and is available on all paid plans. Ad Variants, added in October 2026, turns one approved static ad into versions for five placements and five languages. Layers splits a still image into editable elements. Connectors read from and add to Google Drive, Dropbox, Frame.io, Box and Airtable, but never delete or rename; the Airtable connector can also create and update records. Boards are shared by link or invite with Viewer or Editor permission.
Luma's own case studies point at the same buyers. Serviceplan Group named Luma its AI technology partner in February 2026, and Luma says a concept-visualization job there that took about two months now takes about three days. In another Luma case study, the Johannesburg agency Boundless produced Mazda's first AI-made commercial with Luma Agents in under two weeks. These are Luma's figures, not ours. They still describe the fit well: agencies and studios iterating many takes for a client inside one shared board.
The agent may generate several variations or retry automatically, spending credits quietly. Say you want a single version when one is enough.
The honest limits
Ray3.2 clips are silent. Sound comes from ElevenLabs speech, music and effects inside the workspace, or from a model with native audio such as Seedance 2.5, Kling 4.0 or Veo 3.1, each at its own credit rate. Native resolution stops at 1080p, and 4K comes only by upscaling, which costs extra credits per second. Luma also says it does not make presenter or talking-head videos, so training clips with an on-screen host belong in a different tool.
The workspace asks for practice. Luma itself says the platform has a learning curve and that simple social-content teams may find easier tools. The agent can drift between versions unless you re-anchor it to the original reference assets, and Scenes storyboards hold about 10 frames including references, which suits short pieces. Layers and Face Swap work on still images, not video. Outside models such as Kling, Seedance and Veo can change in availability, length limits and price, and Luma's limits may differ from other apps using the same model.
Rights, training and refunds
Luma's terms give you ownership of your outputs, but commercial use covers only what you make while on a paid plan . Training is the bigger catch. Outside Enterprise and the API, the terms let Luma use your inputs and outputs to train its models, and no opt-out is published; the no-training promise is an Enterprise and API term. Luma is not designed for HIPAA use and is not for children under 13. Output that identifies or resembles a real person must be publicly labeled as AI-generated.
Refunds are narrow. Luma may refund an unused plan in full after support reviews the account, but refunds cover the most recent billing period only, and every decision is at Luma's discretion . Subscriptions renew automatically, so cancel at least one day before the term ends. Accounts, subscriptions and generated assets cannot move to another account, even after an email change. Teams face one open question: Luma's pricing page lists member management under its Team plan, while an April 2026 post said accounts on all plans can add members, so confirm with Luma before buying for a team. Our buyer's checklist turns these rules into questions to settle before you pay.
How we score Luma AI
We score Luma axis by axis, each from its own evidence, and weight capability, AI and value for money above review-site sentiment, because a credit-based tool lives or dies on what a month of credits actually buys. Luma scores well where the model, the model menu and the post-production exports matter. It loses ground on billing rules, narrow refunds and training terms. Here is the full breakdown.
In November 2026 Luma AI (formerly Dream Machine) pairs its own Ray3.2 video model (text, image and video-to-video, up to 16 keyframes, character reference, Draft mode, HDR and 16-bit EXR export in ACES for Resolve, Premiere and Nuke, Reframe to six aspect ratios, Extend on Ray3.14) and its Uni-1.1 image model with third-party video, image and audio models billed in the same credits (Seedance, Kling, Veo 3.1, MiniMax, Flux, GPT Image, Nano Banana, ElevenLabs), plus Scenes storyboards, Layers, mini apps and upscaling to 4K. Held back by 1080p native output (4K only by upscaling), Ray3.2 clips of 5 or 10 seconds from text or an image (up to 20 seconds when modifying footage), silent Ray3.2 output, an app listed for iOS (Android and desktop use the browser workspace), and the 3D tools that were retired.
Luma Agents plan and run multi-step work on shared boards: Research Mode writes briefs and shot lists without generating, Create Mode generates and edits images, video and audio, Skills save repeatable workflows, and the agent routes each task to Ray, Veo, Kling, Uni-1, Nano Banana, Seedream or GPT Image; since November 2026 an MCP connector runs Luma inside Claude and ChatGPT on the same credits. Held back by every agent generation costing credits like a manual one, the agent making extra variations unless told to make one, Luma's own warning that it can drift between versions unless re-anchored to reference assets, and an undefined '4x / 15x usage with the Luma Agents' line on the Pro and Ultra cards.
Plus is $30 a month billed monthly or $25 a month billed yearly ($300 a year) for 10,000 credits with commercial use; Pro $90 or $75 for 40,000 and Ultra $300 or $250 for 150,000; Team and Enterprise are quoted by sales. By our arithmetic 10,000 credits cover about 25 five-second 1080p Ray3.2 clips in SDR, and HDR doubles the cost. Held back by no free plan on the pricing page (Luma states free trial credits without a number), monthly credits that expire at the end of each billing cycle, rejected outputs still billed, additional credits billed after use with no per-credit price published, refunds limited to unused plans and the latest billing period at Luma's discretion, and Trustpilot complaints about credits used up by poor or failed generations.
A plain-language agent on an infinite board, a browser workspace with an iOS app that syncs credits and projects, Draft mode for cheap previews, and a credit table that lists every model, resolution and duration in one place. Held back by a product that changed name and shape in 2026 (Dream Machine to Luma Agents), credit costs that vary by model, resolution, duration, HDR format and keyframes, and Luma's own note that the platform has a learning curve and that teams making simple social content may find easier tools.
Support is by email (support@lumalabs.ai) with a support widget, a public status page covers the app, Luma Agents and the API, and the API's Scale tier comes with an SLA. Held back by Terms that give Luma no obligation to answer or resolve support issues, enterprise support only when an order form says so, no phone or 24/7 support stated, no latency SLA on the API's pay-as-you-go Build tier, and Trustpilot reviews dominated by complaints about support and charges.
An MCP connector for Claude and ChatGPT with no API key or separate subscription, agent connectors for Google Drive, Dropbox, Frame.io, Box and Airtable (read and add, never delete), a Ray3.2 and Uni-1.1 API with Python and JavaScript SDKs and a pay-as-you-go Build tier, HDR/EXR exports for Resolve, Premiere and Nuke, and Luma models offered inside Adobe Firefly and on AWS. Held back by connectors that stay off until a team admin enables them, a legacy Dream Machine API still documented next to the current one, and API credits with no published dollar rate on the pages we read.
Weighted by review count across platforms with at least 30 reviews: the App Store listing 'Luma Dream Machine' (1,800 ratings) and Trustpilot for lumalabs.ai (72 reviews) give 4.38. G2 (one review) and Product Hunt (eight reviews) are too small to count. The Trustpilot reviews are mostly one star and concentrate on charges and billing, support, refunds, price and credits used by failed or poor generations: a map of complaints, not a trend.
A Learning Center of dated guides (Luma Agents, references, character consistency, Skills, Research Mode, Scenes, Layers, HDR and EXR color spaces, Ray3.2 video-to-video, one guide per third-party model, 'Stop Wasting Credits'), a free weekly live training session, an AI-facing fact page, a Markdown copy of the pricing page, and API reference docs with SDKs. Held back by support content that lives in Learning Center guides and legal policies rather than a dedicated help center, API docs that still describe the legacy Dream Machine API with a banner pointing elsewhere, and older pages that still mention retired 3D Capture and Photon.
Weighted across the axes above (weights reflect what actually drives the decision in this category). How we score →
Review platforms tell a split story. The App Store listing, still under the Dream Machine name, collects mostly positive marks, the Product Hunt listing dates from Luma's earlier 3D product, and G2 holds too few reviews to read anything into. Trustpilot reviews cluster around billing, support, refunds, price and credits spent on unusable generations. That complaint map lines up with the rules above: failed generations are refunded, rejected takes are not, and refunds stop at the latest billing period.
Our composite lands at 3.9/5. It credits a strong in-house video model with real post-production exports, a wide model menu on one credit balance, and agents that can plan before they spend. It deducts for silent Ray3.2 output, expiring credits, narrow refunds and training terms that only Enterprise and API buyers escape. Buy it as a production tool. Skip it for quick social clips.
Frequently asked questions
Does Luma AI have an Android or desktop app?+
Luma lists its app for iOS; on Android and on desktop, use the browser workspace at app.lumalabs.ai.
Can I use Luma AI from Claude or ChatGPT?+
Yes, since November 2026 a Luma connector works in Claude and ChatGPT with your normal Luma sign-in and no API key. It spends your Luma credits at app rates, a ChatGPT subscription does not replace them, and results must be saved to the Asset Library before they appear on a board.
Do Luma AI videos carry a watermark?+
Luma's image-to-video page says there is no watermark on paid plans. Its terms still let Luma embed watermarks, content credentials or provenance metadata in any output, and you may not remove them.
Can I switch from yearly to monthly billing?+
Yes, but not to a different annual plan. The refund covers unused months, with the months already used recalculated at the standard monthly rate, and the switch and refund are at Luma's discretion.
The bottom line
Luma AI is a serious production workspace rather than a casual clip app. If you deliver footage into Resolve or Nuke, iterate many takes for clients, or want Luma's own model next to outside video models on one credit balance, a month of Plus at $30 a month is a reasonable test, and our score reflects that fit. If you need talking heads, sound from Ray3.2 itself or an allowance that survives a quiet month, look elsewhere first. Weighing Runway as well? Read our Runway comparison before you commit to a yearly plan.
- [1] Plans & Pricing - Luma (2026-11) https://lumalabs.ai/pricing
- [2] Luma Learning Center: stop wasting credits (2026-11) https://lumalabs.ai/learning-center/articles/stop-wasting-credits
- [3] Trustpilot: user ratings for Luma AI (2026-11) https://www.trustpilot.com/review/lumalabs.ai
- [4] App Store: user ratings for Luma AI (2026-11) https://apps.apple.com/us/app/id6478852867
All 10 sources we used for this article
- 1. Plans & Pricing - Luma (2026-11) https://lumalabs.ai/pricing
- 2. Luma Learning Center: stop wasting credits (2026-11) https://lumalabs.ai/learning-center/articles/stop-wasting-credits
- 3. Luma legal: terms of service (2026-11) https://lumalabs.ai/legal/terms-of-service
- 4. Luma legal: billing policy (2026-11) https://lumalabs.ai/legal/billing-policy
- 5. Luma Learning Center https://lumalabs.ai/learning-center
- 6. Luma news https://lumalabs.ai/news
- 7. Trustpilot: user ratings for Luma AI (2026-11) https://www.trustpilot.com/review/lumalabs.ai
- 8. App Store: user ratings for Luma AI (2026-11) https://apps.apple.com/us/app/id6478852867
- 9. G2: user ratings for Luma AI (2026-11) https://www.g2.com/products/luma-dream-machine/reviews
- 10. Product Hunt: user ratings for Luma AI (2026-11) https://www.producthunt.com/products/luma-ai